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内容简介:
I’ll Take Learning for 500 shows you how to leverage the excitement and entertainment inherent in game shows by using them to increase participant involvement as well as information retention and comprehension. This book will help trainers and teachers to select, create, modify, and employ game shows as a powerful, effective learning tool. The authors illustrate all of the many different elements that are required to make an effective game show—from writing effective questions to changing pre-existing game show rules, hosting, and creating new games. They offer expert advice on selecting the best game to fit the purpose of the training, tailoring and customizing it for a specific situation, and effectively presenting it to create a dynamic and exciting learning experience. The CD that accompanies the book includes several valuable game show templates that trainers can immediately pick up and use as a hands-on resource.
书籍目录:
CD Content
Foreword by Sivasailam "Thiagi" Thiagarajan
Introduction: Why We Wrote This Book
A Tale of Two Classrooms
First Things First
Part One: Game Shows and Learning
1.Classroom vsHollywood: How Training Game Shows Differ from TV Game Shows
Education vsEntertainment
Teams vsContestants
Trainer vsQuizmaster
Encouragement vsEmbarrassment
Function vsFlair
Your Rules vsTV Rules
Your Way vsTheir Way
2.Why Use a Game Show?
Game Shows Review Without Calling It a Review
Games Shows Are Great for Test Preparation
Game Shows Are a Strong Preview Mechanism
Game Shows Can Make Participants Aware of Their Own Strengths and Weaknesses
Game Shows Energize the Class and Generate Positive Emotions
Game Show Competition Motivates the Trainee
Game Shows Provide Feedback for the Trainer and Trainee
Game Shows Promote Teamwork
Game Shows Can Help Clarify Material
Game Shows Are Ideal for Addressing All Kinds of Issues
Game Shows Cover Multiple Learning Styles
Game Shows Bridge Generation Gaps
Game Shows Are a Change of Pace and Energizer for the Trainer
Game Shows Redefine the Perception of Training
Game Shows Increase Retention
3.Myths, Misconceptions, and Frequently Asked Questions
Myth 1: A Game Show Wouldn’t Appeal to My Trainees They’re Too Shy, Too Professional, Too lue Collar, Too Serious
Myth 2: They Won’t Work for My Subject It’s Too Technical or Too Sensitive to Have Fun
Myth 3: They’re Too Difficult to Create and Take Too Much Time to Construct I Don’t Have That Kind of Time to Spend Every Week
Myth 4: I Don’t Have Time in My Training Session for a Game I Have Too Much Material to Cover
Myth 5: Game Shows Don’t Fit the Company Culture We Just Don’t DO That Kind of Thing Here
Frequently Asked Questions
Part Two: Designing a Game Show for Learning
4.Catalogue of Game Shows
Jeopardy!
Family Feud
Tic-Tac-Dough
Beatthe Clock
Wheel of Fortune
Concentration
Who Wants to Be a Millionaire?
College Bowl
5.Selecting the Right Game for Your Purpose
Game Shows for Content Review
Game Shows to Gauge Comprehension
Game Shows to Practice and Apply Skills
Game Shows to Energize the Classroom
Game Shows to Preview Content
Game Shows to Introduce Sensitive Topics
Game Shows to Break the Ice
Game Shows to Brainstorm
Game Shows That Fit Your Purpose
6.Customizing Your Game Show
7.Customizations for Your Specific Game Show
8.Teams, Titles, and Trinkets
Part Three:Writing Effective Questions
9.Question Types and Tips
10.Effective Question Writing
11.Questions to Fit Your Purpose
12.Using Multimedia in Your Questions
Part Four:Conducting a Game Show
13.The Ultimate Game Show Host
14.Maximizing Learning in the Game Show
15.Setting Up for the Game Show
16.High or Low Tech
17.Rating Your Performance
References
Resources
Research and Books That We Love
Game Show Resources
Trainer’s Resources
Index
About the Authors
How to Use the CD-ROM
Continuation of copyright page
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作者简介:
Dan Yaman has been creating, hosting, and playing training game shows for over twenty years. He has been asked to speak at national conferences, trade shows, and private training sessions about the benefits and techniques involved with playing game shows in the training space. He is cofounder and president of a ten-year-old game show software company, LearningWare (www.learningware.com) based in Minneapolis, Minnesota.
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I’ll Take Learning for 500 shows you how to leverage the excitement and entertainment inherent in game shows by using them to increase participant involvement as well as information retention and comprehension. This book will help trainers and teachers to select, create, modify, and employ game shows as a powerful, effective learning tool. The authors illustrate all of the many different elements that are required to make an effective game show—from writing effective questions to changing pre-existing game show rules, hosting, and creating new games. They offer expert advice on selecting the best game to fit the purpose of the training, tailoring and customizing it for a specific situation, and effectively presenting it to create a dynamic and exciting learning experience. The CD that accompanies the book includes several valuable game show templates that trainers can immediately pick up and use as a hands-on resource.
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